On March 4th Anna Luise Schubert will give a short lecture at Oxford University’s conference »Digital Approaches to Art History and Cultural Heritage«. Together with Ines Weizman she will present the Centre for Documentary Architecture’s project »The Matter of Data« in which buildings’ 3D models are used as navigational devices for a comprehensive digital archive. Exemplified through a case study in Tel Aviv, the project shows how a building could be understood as a prism through which different histories are entangled and diffracted. The materiality of the building – documented through photogrammetry, 3D reconstruction, drone photography and microscopic analysis – is interlinked with a variety of media and information, ranging from interviews and oral history to archival research.
This conference brings together researchers, students, and professionals from art history, museology, digital humanities, geography, history, archeology, classics and computer science, who share an interest in digital approaches to the study of visual and material culture. Our goal is to explore how researchers are integrating digital tools into their research, introduce new audiences to cutting edge technologies and methodologies, and critically assess the opportunities and challenges that such approaches present. Themes include:
Digital Approaches to Art History (Digital Visual Studies)
The theme extends to digital and computational approaches to the study of visual culture. Topics include: digital imaging, computer vision, network analysis, visual Distant Reading, digital research infrastructures, data standards, institutional projects, digitisation and digital publishing projects.
Digital Approaches to Architectural and Cultural Heritage (Sites and Objects)
The second topic focuses on digital approaches to capturing, displaying and studying three dimensional cultural sites and objects. This includes data capture, 3D and 4D modelling, and virtual anastylosis. It likewise treats the display, exploration and research of cultural heritage sites using new technologies, including but not limited to virtual and augmented reality.